P.-H. Kopsidas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou |
DigComp Quest: A Game-Based Approach for Assessing and Enhancing Digital Competences |
5th International Conference on Novel & Intelligent Digital Systems (NIDS 2025), September 24-26, 2025, Athens, Greece |
ABSTRACT
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DigComp Quest is an educational game designed to evaluate users' digital competences based on the DigComp 2.2 framework. Players navigate a digital world where they control a character and interact with the environment to identify and assess their digital skills as defined by DigComp 2.2. Throughout the game, users encounter challenges tailored to the five dimensions of the DigComp 2.2 framework. The game tracks and scores their performance in each specific skill area, providing a detailed evaluation of their digital competences. Upon completing the game, an automated analysis of the user's skills is per-formed. Based on their interactions and performance, personalized recommendations for educational courses are offered, targeting areas where skill gaps have been identified. This approach motivates users to actively engage in learning and self-improvement. Overall, DigComp Quest creates a dynamic and enjoyable environment that combines education with entertainment, encouraging players to enhance their digital competences in an interactive and engaging way.
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24 September, 2025 |
P.-H. Kopsidas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou, "DigComp Quest: A Game-Based Approach for Assessing and Enhancing Digital Competences", 5th International Conference on Novel & Intelligent Digital Systems (NIDS 2025), September 24-26, 2025, Athens, Greece |
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