P. Zachari, C. Papakostas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou |
Investigating the Role of Digital Escape Rooms in Enhancing Educational Outcomes through Game-Based Learning |
9th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2024), Athens, Greece, September 20-22, 2024 |
ABSTRACT
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This research investigates the integration of a Digital Educational Escape Room in teaching fifth-grade history. The study explores how the Digital Educational Escape Room can enhance student engagement, collaboration, and learning outcomes. The game is designed to improve students' understanding specifically of Justinian¢s reign. It aligns with Bloom¢s taxonomy and involves six interactive puzzles that cater to various learning styles, including visual, auditory, and kinesthetic. The adapted evaluation framework assesses four critical dimensions: learning and training, system, user experience, and affective dimension. Forty-four fifth-grade students participated, engaging in the activities designed to improve their understanding of Justinian¢s reign. Results indicated significant improvements in students' historical knowledge, critical thinking, and teamwork. Students reported high satisfaction levels and positive emotional engagement, despite encountering some technical issues. By integrating game-based learning with digital technology, digital escape rooms offer a promising alternative to traditional teaching methods, potentially transforming the educational experience for primary school students.
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20 September, 2024 |
P. Zachari, C. Papakostas, C. Troussas, A. Krouska, Ph. Mylonas, C. Sgouropoulou, "Investigating the Role of Digital Escape Rooms in Enhancing Educational Outcomes through Game-Based Learning", 9th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2024), Athens, Greece, September 20-22, 2024 |
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